The above image is an example of technical documentation for Scribblenauts: Remix’s level editor and build process.  It’s my most ambitious example, at 45 pages and 12,377 words.  Unfortunately, because all of the information is proprietary (and under NDA), I can’t share the actual document.  The documentation was created and finalized over the course of 5 days.  It also has convenient anchors and bookmarks, for easy navigation, and special “PROTIP” and “WARNING” boxes for those skimming the important stuff.  Usability and readability are important, especially for documentation.





This is a sample of a one-page design document to pitch a game.  How do you fit a whole game onto a single page?  Well, take a look…  The one-page is designed to convey the most information possible in as short of time as possible.  You can click on the image for a larger view.  It’s fine, I’ll wait.  If you read it and figure out what the game is, then it has achieved its goal.

P.S. If you want to make this game with me, drop me a line.  I think it would be great.





Here is a sample of a more full-fledged pitch document for a game.  This sample is from Escherreal, which you can also find in my portfolio.

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